Author Robert L. Lynch

Robert L. Lynch – Building Worlds Announcement

Hey everyone; Robert here. I meant to get this update posted toward the beginning of the year, but as we’re all well aware in 2020, extenuating circumstances are the new normal. Anyway, I’m here to announce a few things. First,… Continue Reading →

Legend of the Eternal Blade – Demo 4

Sorry for not posting anything recently, but I’ve been chilling and hanging out with family over the holidays. I haven’t forgotten about you all though! Here’s the latest thing I’ve been working on. What’s one of the key features that… Continue Reading →

Legend of the Eternal Blade – Demo 3

Continuation of the intro scene shown in Demo 1. Content shown is a work in progress and may not necessarily be representative of the final product.

LotEB – World Map

I resized and remade the world map after a little in-engine testing. What I was using was way too small for the scale I was going for, so the revision is about double the old size. Figured I’m pretty content… Continue Reading →

Legend of the Eternal Blade – Speedmapping The Glistening Grove

Map creation for an area of the upcoming Legend of the Eternal Blade. Additional content to be added: enemy spawns, items/treasure chests/etc., scripted story events. Content shown is a work in progress and may not necessarily be representative of the… Continue Reading →

Welcome to Gem Studios

Thanks for visiting the site! This page is going to be mostly a dev blog for titles produced by Gem Studios. Feel free to check back frequently to see new updates. First bit to share: The initial intro demo of… Continue Reading →

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