I resized and remade the world map after a little in-engine testing. What I was using was way too small for the scale I was going for, so the revision is about double the old size. Figured I’m pretty content with its current state, so here’s a good point to share that:
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This page is going to be mostly a dev blog for titles produced by Gem Studios. Feel free to check back frequently to see new updates.
First bit to share: The initial intro demo of Legend of the Eternal Blade. LotEB will be a parody of/homage to classic console RPGs form the mid 90s 16-bit era. Check it out: